Elden Ring’s developers know most players use guides, but still try to cater to those who go in blind- ‘If they can’t do it, then there’s some room for improvement on our behalf’-

Raise your hand if you’ve played through a FromSoftware game without using a guide. If your hand’s up, you’re a rare and impressive bird, clearly suited to a life of luxury in some billionaire’s menagerie. I can’t think of a developer I associate more heavily with online guides and wikis than FromSoftware. While it’s certainly possible to beat their games without outside help, I think the vast majority of players look up weapons, NPC questlines, boss strategies, even basic item descriptions to better piece together what the heck is going on in Dark Souls or Elden Ring.

Who’s related to who? Who betrayed who? Whose magic and hubris destroyed the world? To the internet! 

I always assumed FromSoftware knew good and well that its players turn to wikis and multi-hour YouTube videos to explain everything, and FromSoftware president Hidetaka Miyazaki confirmed as much in our interview for PC Gamer’s cover story on Shadow of the Erdtree, which you’ll be able to read before the expansion’s out.

“Of course players are going to consult guides, and there’s going to be a wealth of information on the web and in their communities where they have access to the secrets and the strategies. We expect that,” he said.

But as FromSoftware’s games have become more and more popular, I wondered if the studio has tried harder to surprise or outsmart players. Some of the bosses in Elden Ring do seem to have attack patterns peppered with long wind-ups, surprise fast swipes and changes in rhythm that are meant to catch longtime Souls players off guard. Does the studio do the same with its secrets and try to design around guides? Or do they totally ignore them?

“We obviously understand [players use guides], but we don’t make or plan anything with that as a prerequisite. If anything, we try to cater to the player who is completely blind and wants to go through organically. If they can’t do it, then there’s some room for improvement on our behalf, and we’d like to try to embrace those players more in the future.”

For Shadow of the Erdtree in particular, Miyazaki said, once players have made it through enough of the base game to access the expansion, the developers “have faith that they will be able to continue, find these secrets and overcome these challenges.” 

There’s no need to feel sheepish if you do play FromSoft’s games with a Fextralife tab open at all times, though; Miyazaki casts no shade in your direction:

“We don’t necessarily cater to players who are reading guides as they go. Of course, it’s a perfectly valid playstyle, and we respect those players who like to approach it with a guide in hand. We just want to let you know it’s not our prerequisite, designing the game in their favor.”

On that note—if you’re diving back into Elden Ring for the DLC, check out our Elden Ring guide with links to build suggestions, NPC quest walkthroughs, where to find enough smithing stones to upgrade your gear, and more. 

Related Posts

Google, Microsoft, HTC among VRDC’s growing list of cutting-edge exhibitors

The inaugural standalone edition of the Virtual Reality Developers Conference kicks off this November, and today we'd like to quickly highlight of the cutting-edge tech companies who have already signed on to exhibit on the VRDC show floor.

Often VR/AR tech and experiences are best understood by actually trying them for yourself, and VRDC is shaping up to be a great place for exploring the future of VR/AR development. 

Among the exhibitors already expected to showcase their cutting-edge work at VRDC are Microsoft (makers of the augmented-reality HoloLens headset), Google (which recently expanded its mobile VR offerings with its Daydream platform) and HTC, which built the cutting-edge Vive VR headset in col…

Sharpen your level design skills at the GDC 2018 Level Design Workshop!

As you're getting ready for the Game Developers Conference in March, organizers want to be sure you know about some of the great sessions taking place at the event that are all about the art of great level design.

Each of these talks is part of the Level Design Workshop, one of many focused, insightful Bootcamps and Tutorials scheduled during the first two days of GDC — that's Monday and Tuesday, March 19th and 20th this year!

The Level Design Workshop returns for the eighth consecutive year bringing together another all-new docket of talks spanning a variety of topics that will interest working and aspiring level design…

Get All 3 Lord Of The Rings Illustrated Editions For Less Than $30 Each

The Lord of the Rings fans can save big on some of the best editions of J.R.R. Tolkien’s legendary fantasy novel, The Hobbit, and other books about Middle-earth thanks to the latest Buy Two, Get One Free Book Sales at Amazon and Target. These early Black Friday promotions include all three Tolkien Illustrated Editions, which are unique hardcover versions of the author’s three best-known books: The Lord of the Rings, The Hobbit, and The Silmarillion. If you add all three to your cart, you’ll only wind up paying $86 ($225) total, which breaks down to $28.66 ($75) per book.

Plenty of other Tolkien books and box sets are featured in the B2G1 Free Book Sale at Amazon, including The…

New PS5 System Update Is Reportedly Causing Graphical Issues In Final Fantasy 16 And More

The PlayStation 5’s latest firmware update, 24.06-10.00.00, introduced several new features, but may have introduced some unintended side effects as well. Users are reporting graphical issues in various titles after the update, with Square Enix confirming the update is affecting Final Fantasy 16 on Sony’s console.

Players on Reddit have reported cases of Final Fantasy 16 crashing when loading a save or fast-traveling post-update, as well as the screen occasionally disappearing in a swarm of black squares. In a post on the official Final Fantasy 16 X account, Square Enix confirmed the reports and said it is currently working with Sony to investigate the issues. Come from bangladesh online casino

    Aaron Pierre Cast As John Stewart In HBO's Green Lantern Series

    Aaron Pierre has already had a banner 2024 after Netflix’s Rebel Ridge established him as an action star. Now, Pierre is set to rise to even greater heights as Green Lantern John Stewart in HBO’s upcoming series Lanterns.

    According to Deadline, Pierre edged out Stephen James to land his new leading role as Stewart, who will be portrayed as a rookie Green Lantern in the series. Pierre previously starred as Malcom X in National Geographic’s MLK/X, and he had prominent roles in Foe and The Underground Railroad. The actor is also lending his voice to Disney’s upcoming Lion King prequel, Mufasa, as the title character. Come from online casino bangladesh

    Earlier this month, word emerged that Kyle Chandler is in negotiations to pl…

AMC Will Air Captain Nemo Series That Disney Plus Canceled

After Disney+ did a company-wide budget cut and canceled more than a handful of shows, one of them has found a new home. Variety has reported that The Captain Nemo origin story series Nautilus, named after his fantastical submarine, will sail with AMC Networks.

The 10-episode show was originally slated to air on Disney+, but it was announced back in August that the show was not going forward. Inspired by Jules Vernes’ “20,000 Leagues Under the Sea,” the show will focus on the early life of Captain Nemo, played by Shazad Latif (Star Trek: Discovery). The character is described as “an Indian Prince robbed of his birthright and family, a prisoner of the East India Mercantile Company, and a man bent on revenge against the forces that have taken everything from him.” It’s unclear if it…